BarbarianThe Wolves of the Northlands Barbarians are related to humans and share many of the same physical features, but are physically more imposing than their smaller human cousins. Barbarians are tall, powerful humanoids, often blessed with great muscle mass. Their height averages approximately 7 feet tall. The hair styles of the race are often long, a link to their past when such hair styles assisted in surviving chilling weather. The bodies of barbarians are built for war. Starting City: Qeynos, Freeport Barbarians are a race of tall humanoids created by Mithaniel and Erollisi Marr. This hardy race originally settled in the cold lands of the north, building their city of Halas within the frozen tundra of Everfrost. Their buildings are somewhat primitive by Human standards, making use of raw materials and simple architecture. Interiors are often decorated with trophies from battle as well as skins and hides used as tapestries for recording their culture's history and lore. The arrival of the barbarians on Norrath ushered in the Age of Blood. Barbarians moved outward from their northern home, initiating brutal battles with whatever races they encountered. Tribes would war with anyone, including other barbarians, as a means to grow in strength and power. Eventually the Marr twins sparked more insightful thinking among the barbarians, and these wiser folk became the fathers and mothers of the Human race. Barbarians are known for wearing their emotions on their sleeves, and have no problem with telling you exactly what they think of you. They will gladly back up their boasts with a show of force. Faith Barbarians have historically been shamanistic by nature, though in recent times certain sects have become somewhat more refined and have begun to practice the clerical arts. While many barbarians worship the Marr twins who created them, fighters tend to honor the militaristic traditions of Rallos Zek. This race's highly developed sense of justice inspires many to worship the Tribunal, which can spur near fanatical devotion amongst the religious caste. Traditional Roles: Fighter, Scout Barbarians excel at the role of fighter due to their mighty strength and impressive stamina, but they are also surprisingly agile and often make formidable scouts. |
Dark ElfConquerors of the Underfoot Dark elves are lithe beings with defined musculature. Their skin tones range from deep purple to blue, their hair often white or very pale. They average approximately 5 feet in height. Like other elves, they have pointed ears and graceful features. Dark elves often don garb that is both alluring and functional for combat or special ceremonies. Much of their armor is highly ornate, with details illustrating the history of their race or family house. Starting City: Freeport Dark elves are one of the three known ancient elf races, one of the oldest on Norrath. They are known by the elf word, Teir'Dal, a word meaning "elf of the abyss." They have existed for ages in the dark underworlds of Norrath, and are the children of Innoruuk. Legend has it that the Prince of Hate captured the first elven king and queen and tortured them over the span of 300 years, tearing them apart and rebuilding them in his own twisted image. Whatever their true origins may be, there is no doubt that the dark elves have embraced Hate as a guiding force in their lives. Hate, when disciplined, can make one strong and focused. When inspired in others, it can be a means to corrupt and control them. The practice of necromancy, which the Teir'Dal see as Innoruuk's gift to their race, is very much at the core of their culture. Dark elves look down upon all other races, but in the past have made use of trolls and ogres as evil pawns. While ogres have regained their former intellect and are no longer prone to Teir'Dal manipulation, dark elves continue to look for ways to manipulate anyone they can. Faith The Teir'Dal remain devoted to their maker, Innoruuk. Dark elves practice a fanatical form of religion that tolerates no deviation or interpretation of doctrine. Traditional Roles: Mage, Priest, Scout Dark elves possess high intelligence and wisdom, making them masters of the magical arts of the mage and priest. Their respectable agility can greatly aid a dark elf on the path of the scout. |
DwarfMasters of Steel and Stone Dwarves of Norrath are stout and mighty, and have long been one of Norrath's strongest races. They average 4 feet in height, but their weight can often be greater than it appears. They have large noses and ears. Dwarves take great pride in their hair, often adopting ancient styles worn by their ancestors. Their beards are typically bushy and full; even the females sometimes wear light beards. Dwarves often view a beard's fullness as a sign of prestige. Starting City: Qeynos The Dwarves are a short, sturdy people created by Brell Serilis. Stout and strong, this race is known for its bravery and sense of honor - though not particularly for its intellect. Dwarves make the most faithful of friends and, should the situation require it, the most tenacious of enemies. Dwarves possess an abiding love for stone and earth, having carved their home city of Kaladim deep into the dense rock of the Butcherblock Mountains. Kaladim's architecture showed the pride dwarven artisans take in their work: clean, elaborately carved stones were used to construct the practical yet ornate buildings within the city. Similarly, dwarven armor and weaponry is well known for its high quality and durability; it is often etched with extravagant designs and runes. Considered excellent miners, dwarves love to harvest rare and precious gems from the depths of the earth. In honor of their ancestral homeland, many dwarves mark their faces with symbols of their sacred earth. Faith Dwarves are devoted to their creator, Brell. No matter how long his direct influence has been absent from their lives, their faith will not waver. Traditional Roles: Priest, Fighter Wise and strong, the sturdy dwarves often make use of these attributes to share their wisdom as a priest or seek fame and glory as a fighter. |
EruditeSeekers of Arcane Knowlege Erudites are related to humans and share many similar features. They have devoted their lives to the pursuit of knowledge and intellect. Having chosen this path, the Erudites are usually slight in build compared to humans - a characteristic stemming from their distaste for conventional labor. The Erudites have shifted further from their human origins in their quest for mastery of the arcane arts. Their bodies have become even thinner, but still maintain a defined musculature. Their eyes glow with mystical power and their skin tone has changed to shades of grey. Starting City: Qeynos, Freeport Though descended from normal Humans, Erudites eschew all ties to their less intellectual ancestry. Disciples of the great mage Erud, they long ago left the shores of Antonica and headed west to the barren coast of Odus. It was here that the city of Erudin was founded as a bastion of intelligence and culture. With high towers built of white marble, Erudin possesses a lofty beauty unsurpassed by any other work of man. Some years after the founding of the City of High Men, a sect of Erudites began practicing the art of necromancy after obtaining the knowledge from the dark elves. Labeled Heretics, these outcasts rebelled against their own people, and a terrible civil war broke out upon Odus. Magical forces took a horrible toll on all involved, and in a final epic battle a great hole was torn into the ground that touched the fringe of the Underfoot itself. Erudites consider all other races to be inferior, and have no qualms about saying so - especially regarding the kerra, who the Erudites see as little more than animals. Faith Citizens of Erudin are devout followers of Quellious the Tranquil, whose doctrine of inner peace fits well with the discipline necessary for intellectual pursuits. An ancient order of paladins called the Deepwater Knights were devoted to Prexus, seeing the rise of the oceans as proof that their god will soon return. The Heretics of Paineel worship Cazic-Thule, applying the power of Fear as a means of controlling lesser beings. Traditional Roles: Mage, Priest With their unsurpassed intelligence, Erudites make extraordinary mages. Their wisdom also serves them well on the path of the priest. |
FroglokCrusaders of Marr The frogloks of Norrath were touched by the hand of the god of valor, Mithaniel Marr. They rapidly evolved from short, flimsy amphibians into a race that is both wise of spirit and formidable in battle. Visible muscles and tendons create an imposing upper body cinched to a narrow waist. Their most notable feature is a long, sticky tongue that can be extended up to three feet, perfect for snatching passing insects or pulling up a stein of ale. Starting City: Qeynos Frogloks are a short amphibious race native to the swamplands of Norrath. Fiercely devoted to Mithaniel Marr, the frogloks have a longstanding conflict with the trolls of Innothule Swamp. Over 400 years ago, their deity blessed some of them with a heightened intellect and enhanced physical features. Shortly thereafter, these frogloks drove the trolls out of the city of Grobb, renaming it Gukta, Outpost of Marr in honor of their master. In terms of architecture and design, the frogloks remain true to their primitive roots. They care little for ornamentation, preferring instead to surround themselves with reminders of their swampy home. After the conclusion of the Rallosian War, a small number of frogloks settled within the walls of Qeynos. Rumors abound that the remaining frogloks are facing terrible danger, but so far expeditions into the Shattered Lands have returned with no clues as to the whereabouts of this missing people. Faith Most frogloks maintain their devotion to Mithaniel Marr, which remains unshaken despite the adversities they have suffered. Truth, honor, and courage are the core principles that all frogloks cling to. They have a highly ordered caste of templars and paladins that diligently advance the principles of their patron god. Traditional Roles: Scout, Mage, Priest The agile frogloks make natural scouts, but their keen intellect has led many to practice the mystical arts of the mage. Their wisdom and devotion to Mithaniel Marr steer devout frogloks along the path of the priest. |
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